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Living room Realtime walk through Animation Unreal Engine 4 (VR in UE4)

I've used 4.23 + GPU lightmass (extreme preset). Static directlight (intensity 3.14) + static skylight (intensity 1.0). HDRback for the sky. Post Process Volume almost as default, with fixed exposure and a sharpening pp filter.

contact me:
http://tcimage3d.wixsite.com/home
tcimage3d@gmail.com
#tcimage3d #gamedev #indiedev #3dart #unrealengine #UE4 #3dsmax #substance @UnrealEngine

Living room Realtime walk through Animation Unreal Engine 4 (VR in UE4)